![]() ![]() The position of the teleport is relative to the buttonsĬheck Strategy section for how to use this effectively. Is Hanzo trying to impress Charlotte or just trying to be chic amongst the ninja clans? Either way this move through the shadows can scare your opponent into blocking while he simply moves around the screen. If opponent blocks, there will be a grave payment to the reaper.īest used as a mixup on waking opponent or to counter a projectile from far screen. Teleport and kneecap those who would disrespect the shinobi. ![]() The Cicada is not as defenceless as it looks. Punish those who do not understand the circle of life.Īlso, if they block, expect to re-start the cycle of life, as the stage of death will surely be upon you. The Cicada must fall one day, but like a rose, it is not without thorns. Hanzo moves through the shadows to fall from above the opponent. Rage hits multiple times and can be followed with another move before the 7th hit. Pressing any other direction will result in the Kick Hanzo must be next to the opponent in the air. Unlike Clark in KOF, Hanzo cannot press up forward to grab the mid air opponent. There is a small range around the peak of the jump, lower than that, it won’t work. Jump onto the wall, then press up-forward to jump off. Perhaps low profile and if it hits with the tip, safe. Can work against wake up roll by holding back, a lot of opponents don’t block crouching after rolling (until they read this).Ī sliding kick. Hanzo jumps into the air with a spinning slash. Good for mixing up with dash H, as they need to block standing. Your best move after a normal throw is crouching H. Great anti air, otherwise don’t use it while standing next to opponent, it’ll only hit Earthquake!įrom far this will launch Hanzo into a jumping attack. After overhead, you can execute safe jumps with this button (check tech section) Nice range, quick enough for exchanges and can cancel into special moves, even the H grab ^^ Yes that’s right, you can tick throw (false combo throw) with this button. His teleports are more viable online when reactions are reduced by lag and he has a decent mixup after knockdown, especially if the opponent doesn’t realise they can jump out of most options.ĤF on standing, so use this is a panic, it’s his fastest move. On the plus side, he has more range than anyone on his command throws and they do as much damage as one heavy hit. More precision is required to execute his air throw and his WFT doesn’t hit everyone from a normal throw. Hanzo will lose to normal throws, his command throw is 6F at best. If you’re coming from KOF, Hanzo is like Clark, but worse. ![]()
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